Performance mostly. But also even when made by various AAA studios, the resulting games often have this uncanny similar-ness to them. Personally i prefer in-house engines even if its just to maintain variety in the industry.
Also obligatory shout out to id tech for continuing to show off their engines with indiana jones.
ue4 was already bad in that regard. Really sad that cdpr dropped their own engine as licensed engines are wrecking the engine market (mostly epic tbh). Just so not worth it to delevop ones own.
like most engines, UE5 is whatever you hack it into being. I hate developing with Unreal but I do have to admit it’s solid in a lot of ways. and has pretty mature content/LOD streaming, one of the biggest issues I saw with Cyberpunk at launch.
Looks great… but it uses Unreal Engine 5
What’s wrong with unreal engine 5…
Performance mostly. But also even when made by various AAA studios, the resulting games often have this uncanny similar-ness to them. Personally i prefer in-house engines even if its just to maintain variety in the industry.
Also obligatory shout out to id tech for continuing to show off their engines with indiana jones.
Half life effect
Oh boy…
https://youtu.be/M00DGjAP-mU
https://youtu.be/6Ov9GhEV3eE
ue4 was already bad in that regard. Really sad that cdpr dropped their own engine as licensed engines are wrecking the engine market (mostly epic tbh). Just so not worth it to delevop ones own.
Given my experience with it in Satisfactory it’s rather heavy.
Really? Satisfactory ran so smooth for me I was like what engine is this
It’s very heavy on your computer
Hey maybe then we can get player character shadows that aren’t nightmare demons
like most engines, UE5 is whatever you hack it into being. I hate developing with Unreal but I do have to admit it’s solid in a lot of ways. and has pretty mature content/LOD streaming, one of the biggest issues I saw with Cyberpunk at launch.
GOOD
At least the benefit is the team can develop without it so we hopefully won’t see the issues it’s crutches create.