Its the same with alcohol, gambling and anything else that targets people with underlying mental health conditions. Instead it get stigmatized so johnny doesnt go to the (overexpensive) doctor for treatment and instead drinks, gambles, makes 10 children and the only love they know is expensive games.
$10 / month doesn’t even rate on the whale scale. It’s people with addictive personalities who get FOMO or lose a match and think “If I just bought 10 more loot boxes…”, and can’t stop themselves. They’re the people these games are built to take advantage of. Some folks spend hundreds / month or more on these games.
Warthunder has loot boxes and airplanes that cost hundreds of dollars on their market, and people pay for them. I sold some random tank once for like $35 and it wasn’t even anything special.
It’s largely kids with dad’s credit card who don’t understand that you shouldn’t be spending $10+ / month on skins.
It’s sad, but the target audience of a battlepass is people who can’t fight their impulse.
Its the same with alcohol, gambling and anything else that targets people with underlying mental health conditions. Instead it get stigmatized so johnny doesnt go to the (overexpensive) doctor for treatment and instead drinks, gambles, makes 10 children and the only love they know is expensive games.
$10 / month doesn’t even rate on the whale scale. It’s people with addictive personalities who get FOMO or lose a match and think “If I just bought 10 more loot boxes…”, and can’t stop themselves. They’re the people these games are built to take advantage of. Some folks spend hundreds / month or more on these games.
Warthunder has loot boxes and airplanes that cost hundreds of dollars on their market, and people pay for them. I sold some random tank once for like $35 and it wasn’t even anything special.