• Asafum@feddit.nl
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    1 month ago

    Jesus Christ people…

    I can almost understand most mmos when this happens, but you designed your freaking game to constantly stream gigantic amounts of data what the actual fuck?

    I’m glad I didn’t buy it, but that was because of the incoming administration and their plans to allow data caps to go nutty… Can’t play a game that’s going to cost me tons of money just to play it :(

    • Breve@pawb.social
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      1 month ago

      I mean the business case is clear: It’s way harder to pirate a game that forces everyone to connect to the server to work at all, then when a new version comes out you shut down the old servers and force everyone to buy the newer one. Welcome to late stage capitalism where you’ll own nothing and be happy!

      • Asafum@feddit.nl
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        1 month ago

        where you’ll own nothing and be happy!

        *Terms and conditions apply. Happiness™ is trademark property of capitalism INC and not guaranteed.

      • PerogiBoi@lemmy.ca
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        1 month ago

        No it cannot.

        The way they simulate you flying through places is by offloading all the scenery information to MS servers.

        The game calculates that you are approaching world tile #1527473 (since all scenery is split into large squares) and asks MS servers to download that tile, which is high resolution satellite images from Bing and topographic data.

        In a 30 minute flight while flying an airliner, you may fly through 50+ tiles. One tile (just the orthographic satellite map at high detail resolution) are 5Gb or more (usually more but I’m being conservative since this is napkin math).

        As a result, the way the last MSFS and this one rely on terrain streaming to make things work.

        If you want a flight simulator that does not rely on streaming and forever load times, check out XPlane 12 or my favourite: Aerofly FS4

          • I Cast Fist@programming.dev
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            1 month ago

            It’s not “stupid” if you think that you’d need several terabytes of free space to have the whole world available offline for your game (total land area is roughly 149,4 million square kilometers - assuming 1GB per 100km², you’d need 1,495 terabytes of storage). Of course, M$ knows they could’ve allowed a super lower-res version of the tiles to be installed locally (like 1MB per 100km², though that’d still require 1.5tb of storage), but why if they can force everyone to be always online?

            • lychee🍒@lemmy.blahaj.zone
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              1 month ago

              I haven’t played these games but the way I see it, if 2020 was playable offline this really should have been too. I doubt whatever graphical bump they managed between then and now was worth this kind of insane trade off

              But then again idk, maybe it was

              • PerogiBoi@lemmy.ca
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                1 month ago

                Oh no I guess this is where you’re a bit mistaken because 2020 was the same garbage. I bought 2020 4 months ago and I had the exact problems people today are having with 2024. The technology behind how they handle scenery is the exact same unfortunately. Hence why I refunded it before my 2 hour refund window.

        • 50MYT@aussie.zone
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          1 month ago

          This might make sense if you keep the image?

          Like download time #1527473, and next time you fly over that one it already has it so no need to download…

          Or is it as dumb as possible and each time…

      • Asafum@feddit.nl
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        1 month ago

        I believe it’s how they get the graphical data among other things. Instead of storing textures and stuff on your PC they steam it all in. I don’t think it’s something that can be deactivated.