- cross-posted to:
- games@lemmy.world
- linux@lemmy.ml
- cross-posted to:
- games@lemmy.world
- linux@lemmy.ml
That doesn’t surprise me.
Linux users are biased towards higher technical expertise, and they have a different mindset - most of the software that we use is the result of collaborative projects, and we’re often encouraged to help the devs out. And while the collaborative situation might not be true for game development, the mindset leaks out.
Thats pretty much my argument when people say “There are more bugs on Linux than Windows! Linux bad!”.
No, there are not more, there are more found. There are just as many (or more) on Windows, but never found or properly reported. Which is a bad thing.
contributed a comma in some obscure Gentoo pkg to fix a compile error I had. think it was a 1 line dif. yw
That’s not just any comma. That’s YOUR comma. You should be selling it for $13.99 a month!
actual BSoD on my win11 yesterday. a… bar?
I think part of this that I’m not seeing talked about, and perhaps confused for “more tech savvy users”, is just the user hostility of Windows.
9 times out of 10 when a Linux app or game crashes I get a verbose error and more often than not one that I can simply copy and paste.
9 times out of 10 when Windows, or much of windows software, crashes it gives some random number or code and in a window I can’t even copy and paste out of.
My skill level doesn’t change. Linux just isn’t user hostile in nature making it easy to search for fixes and report issues. Where as on windows I can’t summon the care or effort to manually transcribe the error so I can then do something with it.
And this is one of the reasons why we should continue buying indie games and supporting indie devs!
Removed by mod