Kind of sad but at the same time I don’t think I would trust Bethesda of today especially to properly remake it anyways.
Bethesda can’t do it. They aren’t capable of a decent storyline. Their games are frankly beautifully done mostly empty boxes for people to create their own stories and mods in.
Hell, the Skyrim map is just masterfully done. If you follow the roads it seems big and expansive, and the cliffs/mountains exist to force the player to move around them. But there are lots of little paths and ways to shorten distances.
But a narrative driven experience like fo1 and 2? They don’t have the skill.
I always like to think of Skyrim (and fallout to a lesser degree) as essentially a head canon driven gmod
Maybe I’m a vampire who’s powerful to drain dragons (highly recommend sacrosanct) or maybe I lead a small army with no armor making me play strategic
I cannot remember the last time I played the main quest for the quest and not unlocking some side content
Is that really the case with Starfield though?
I didn’t really get into Fallout 76 (immediately bounced off a coop attempt), but I do hear its map is pretty good.
They screwed up before with automated map generation, and admitted as much.
For Oblivion, they admitted that the Aelyid ruins were mostly computer generated, as well as a lot of the map. Which is why the ruins in particular were so forgettable.
Cyrodil and The Shivering Isles were a blast though. Even playing BG3, with how amazing and stupendously huge it is, I didn’t feel that same sense of open scale wandering about (which is why I find their approach in SF so baffling)
they should release them as freeware like arena and daggerfall
I just don’t see what needs to be “remade” about them?
I really don’t think Bethesda’s style ever suited Fallout, so I’m happy to hear they’re not planning it. Originally these games were novelistic, bitingly witty, and thematically coherent. It should have gone to a developer who isn’t obsessed with crafting loops, simulationism for its own sake, and common denominator storytelling.
Just modernize the graphics, clean up the audio a bit, update the cut scenes, maybe update the inventory management. That’s about it.
Exactly the same in every way, but modern graphics.
But only if Tim Cain was overseeing it and Todd Howard was not involved in way whatsoever.
Beyond maybe some better UI scaling and high DPI options, I still don’t feel they need a remake.
If you want spiritual successors with moden engines, there are plenty of good ones. The Wasteland series is a good option. There are other indie titles too, like Underrail.
Ooh, you should definitely check AtomRPG. It’s a true labor of love.
I bought it last month, actually! I just haven’t had the time to crack into it yet.
I loved it. It’s not at the level of Fallout2 when it comes to story telling but it’s very decent. Especially considering team size. But they have poured so much love and effort into it. Well worth the play. Also they did make the game react to main character, so it’s worth replaying couple of times.
[Meeting screeches to a halt]
“What do you mean they don’t need to be remade, Tom? How are we supposed to charge $60 for a 20-year-old game we have the rights to, then?”
They need paid mods.
If you ask Todd, they need to be always online with atom store built-in. I mean how else is he gonna milk more $$$ out of fans.
Aaah yeeah instead looking forward to Fallout 8 and Elder Scrolls 36 I need that fresh Todd slop badly
A full 3d remake akin to This would be incredible but Bethesda aren’t capable
Good! This is a stone off my chest. However I wouldn’t trust Todd to commit to that.
Todd has to save all his “seagulling” for the ES 6 dev teams.
Good. I can maybe see the argument for a remaster that improves the graphics, but they don’t really need a ground up remake in a new engine. Not as long as they’re still playable on modern computers.
This clearly means they’re getting remade.