Kind of sad but at the same time I don’t think I would trust Bethesda of today especially to properly remake it anyways.

  • kbin_space_program@kbin.run
    link
    fedilink
    arrow-up
    25
    arrow-down
    2
    ·
    5 months ago

    Bethesda can’t do it. They aren’t capable of a decent storyline. Their games are frankly beautifully done mostly empty boxes for people to create their own stories and mods in.

    Hell, the Skyrim map is just masterfully done. If you follow the roads it seems big and expansive, and the cliffs/mountains exist to force the player to move around them. But there are lots of little paths and ways to shorten distances.

    But a narrative driven experience like fo1 and 2? They don’t have the skill.

    • FlihpFlorp@lemm.ee
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      1
      ·
      5 months ago

      I always like to think of Skyrim (and fallout to a lesser degree) as essentially a head canon driven gmod

      Maybe I’m a vampire who’s powerful to drain dragons (highly recommend sacrosanct) or maybe I lead a small army with no armor making me play strategic

      I cannot remember the last time I played the main quest for the quest and not unlocking some side content

    • brucethemoose@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      5 months ago

      Is that really the case with Starfield though?

      I didn’t really get into Fallout 76 (immediately bounced off a coop attempt), but I do hear its map is pretty good.

      • kbin_space_program@kbin.run
        link
        fedilink
        arrow-up
        5
        ·
        5 months ago

        They screwed up before with automated map generation, and admitted as much.

        For Oblivion, they admitted that the Aelyid ruins were mostly computer generated, as well as a lot of the map. Which is why the ruins in particular were so forgettable.

        • brucethemoose@lemmy.world
          link
          fedilink
          arrow-up
          3
          ·
          edit-2
          5 months ago

          Cyrodil and The Shivering Isles were a blast though. Even playing BG3, with how amazing and stupendously huge it is, I didn’t feel that same sense of open scale wandering about (which is why I find their approach in SF so baffling)

    • The Snark Urge@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      1
      ·
      5 months ago

      I really don’t think Bethesda’s style ever suited Fallout, so I’m happy to hear they’re not planning it. Originally these games were novelistic, bitingly witty, and thematically coherent. It should have gone to a developer who isn’t obsessed with crafting loops, simulationism for its own sake, and common denominator storytelling.

    • inclementimmigrant@lemmy.worldOP
      link
      fedilink
      arrow-up
      9
      ·
      5 months ago

      Just modernize the graphics, clean up the audio a bit, update the cut scenes, maybe update the inventory management. That’s about it.

    • Veraxus@lemmy.world
      link
      fedilink
      arrow-up
      7
      arrow-down
      1
      ·
      5 months ago

      Exactly the same in every way, but modern graphics.

      But only if Tim Cain was overseeing it and Todd Howard was not involved in way whatsoever.

      • Dr. Wesker@lemmy.sdf.org
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        5 months ago

        Beyond maybe some better UI scaling and high DPI options, I still don’t feel they need a remake.

        If you want spiritual successors with moden engines, there are plenty of good ones. The Wasteland series is a good option. There are other indie titles too, like Underrail.

            • MeanEYE@lemmy.world
              link
              fedilink
              arrow-up
              3
              ·
              5 months ago

              I loved it. It’s not at the level of Fallout2 when it comes to story telling but it’s very decent. Especially considering team size. But they have poured so much love and effort into it. Well worth the play. Also they did make the game react to main character, so it’s worth replaying couple of times.

    • Naz@sh.itjust.works
      link
      fedilink
      arrow-up
      6
      arrow-down
      1
      ·
      5 months ago

      [Meeting screeches to a halt]

      “What do you mean they don’t need to be remade, Tom? How are we supposed to charge $60 for a 20-year-old game we have the rights to, then?”

    • MeanEYE@lemmy.world
      link
      fedilink
      arrow-up
      4
      arrow-down
      1
      ·
      5 months ago

      If you ask Todd, they need to be always online with atom store built-in. I mean how else is he gonna milk more $$$ out of fans.

  • MeanEYE@lemmy.world
    link
    fedilink
    arrow-up
    4
    arrow-down
    1
    ·
    5 months ago

    Good! This is a stone off my chest. However I wouldn’t trust Todd to commit to that.

  • Computerchairgeneral@fedia.io
    link
    fedilink
    arrow-up
    1
    ·
    5 months ago

    Good. I can maybe see the argument for a remaster that improves the graphics, but they don’t really need a ground up remake in a new engine. Not as long as they’re still playable on modern computers.